Friday with Means - November 5th, 2010: Details are always interesting
Means speaks about the Alien Daily missions and floating female bodies
Another busy week. At some point I imagine I will stop being surprised.
The first version of the Engineer changes are currently in the hands of the professionals for review and will be published for everyone next week. These represent some significant changes to the profession and we look forward to the reception of some pretty new ideas when they are out next week after some good sanity checking by your elected representatives.
We continued this week to polish away small issues with the Alien Daily missions and anything else we could get our hands on. Other areas of focus included more work on new versions of the player bodies. It was interesting to see and really notice all the small details we have taken for granted for years in character creation...like Solitus Female characters growing shorter as they gain weight....and discovering the an actual reason for why Opifex Females "float" a few inches off the ground at all time (all female models use the same animation set while not having exactly the same bones/rig...so when the shorter model gets the animations applied it results in a "floaty" type thing happening). While it will be sad for the floating to be gone...the final result will of course be better. The floating was going to be much more pronounced with the addition of proper shadows...so we really needed to find that and get rid of it. Another artist obviously suffering Karma payback for some wrong he did in highschool as he is now busy remodeling approximately 100 trees...we expect him to snap at somewhere around 30. We'll keep you posted.
Thanks again to all who have been providing us with such good feedback concerning the Alien Daily missions. They keep getting better with each version and this is exactly how I always hoped this developer/playerbase partnership would work...it keeps getting better for all of us so we all win. So thank you again!
Have a great weekend everyone!
Colin "Means" Cragg
Game Director, Anarchy Online