Friday with Means - September 17th, 2010: No footage for the greater good
This week the Main Man chats about some changes to the proposed Battlestation level ranges, laments the loss of footage from last week's (fantastic!) player gathering, and opens up the floor for questions. All this and the new Bureaucrat nano document too!
It has been near a week now and it seems my camera with the footage of the Q&A session here in Oslo will not be reappearing any time soon. As much as it was someone else who removed it from my possession I did give them the access and opportunity and I am sorry that you guys will miss out on the chance to see the full session here that was full of interesting questions. As typing-penance for my lack of vigilance in watching hardware (in addition to losing my cameras and personal footage) I will be answering these questions again...please post your questions here and I will complete them for next week. I talked for almost a straight 90 minutes at the event...in the interest of public health and safety it is probably for the best that this tape is never found again...and we can hope it never falls into the wrong hands or the consequences could be dire. Thank you again to everyone who shared the day with us, we all had a great time and hope you did too :)
So again...post the questions you asked at the Q&A session here... (thread on the official forums) or the ones you would have asked if you could have made it here.
Battlestation Level Ranges
A good part of the reason there was no feedback last week on the lengthy thread concerning Battlestation Level ranges was that (after seeing this was such a hot topic) I felt the event would be a good time to actually speak to players about their feelings on the subject. Thanks to the many of you who took the time to talk to me about the proposed changes. It is not our intention to ruin areas of the game that are enjoyable to the specific people who actually use them...so here are the *new* suggested level ranges:
The goal was to broaden the level ranges to offer access to points and participation. The first version had this brought down to 6 level ranges...the new version will have seven with preferred twinking destination levels occupying the top space of most level ranges. Regardless of where these level ranges are put there will be twink characters built to occupy these spaces...removing twinking is not part of our plans as it is such a significant part of AO. While this may not be perfect in the eyes of everyone I do agree with the people I spoke with this weekend that this will be closer than our previous suggestion.
Work this week continued on the Alien Daily Missions, Sector 7 and Profession Nano overhaul documents. The Crat document is available as an attachment today we look forward to your feedback on the changes.
Have a great weekend!
Colin "Means" Cragg
Game Director, Anarchy Online