Friday with Means - October 2nd, 2009 - A week of daring escapes
It has been a week of escapes. After a reasonably quick update to solve some hefty/horribly random issues from the 2003 to 2005 conversion of the entire client it seems like thing are reasonably back to normal. That and of course it is great that we are still all at our desks. Macrosun tells me he wants to quit at least three times a day...so work on the mail system must be going well.
At the bottom of this thread I have attached some of the first "new engine vs. old engine" screenshots. The engine guys are working very hard on getting this together and it is fantastic to see it really starting to get that AO "feel"...but now with proper shadows, bump mapping on the ground, and general improvement on all texture rendering in general. I can't wait for them to tell me the new grass and water is "ready" for me to be able to show it...I don't like waiting either...but you know how people are with "works in progress". These screens show the "nuts and bolts" of the new engine working (ground, mesh and shadows)...I can't wait until we get to show the new shinies that this conversion is going to give us. I know it doesn't feel like it...but this is going way faster than I ever would have imagined.
This week we have had Metaing in the office for lengthy balance discussions with the entire team. After purchasing new helmets these discussions will continue all next week. Next Friday we will be posting a document containing all the proposed changes to existing perks and descriptions of new ones. This will give us all a chance to examine these changes in detail before implementation in the coming weeks.
The grand opening of "The Grind" will be on Friday October 23rd. Watch the launcher for the time closer to the event. Halloween is traditionally the largest AO party of the year...what other time would be better to open the new club? Anything else would be wrong.
Pants. Definitely Pants. I am really tired. This FWM was brought to you by Tylenol - Extra Strength.
-Colin "Means" Cragg
Game Director, Anarchy Online
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